Gaming & Esports

IO Interactive Is Not Done Yet As They Just Announced A Remaster Of A Classic Trilogy

IO Interactive and Saber Interactive dropped the trailer for Hitman Classic Trilogy Remastered during the Summer Game Fest presentation, and the Steam page appeared soon after. The collection includes Hitman: Codename 47, Hitman 2: Silent Assassin, and Hitman: Contracts, all three of which have been rebuilt from the ground up with improved character models, improved terrain, high-resolution textures, transitions between old and new graphics, and a new portrait mode. Coming to PS5, Xbox Series X and S, and PC via Steam in 2027.

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The Steam page is live now. There is no specific release date, “coming soon,” which in this context means somewhere in 2027. That’s enough to work with.

Why Codename 47 is Covering It’s Fun

Hitman: Codename 47 IO Interactive / by Mobygames

The title feature of this collection is easy to miss if you’re not paying attention, but it’s really important. Hitman: Codename 47 has never been on consoles. Not once in his entire twenty-six year life. The game launched in November 2000 as a PC exclusive, and while its best levels were partially recreated in Contracts, the original title remained Windows-only this entire time. Consoles never got it.

All previous efforts to collect classic Hitman games worked this time. The Hitman HD Trilogy, released in 2013, included Silent Assassin, Contracts, and Blood Money. The Enhanced Collection HD is compatible with Silent Assassin and Contracts. Codename 47 was notably absent, mostly because it was a PC-only game from a time when IO Interactive didn’t have easy access to console development kits. This collection is the first time console gamers have had official access to the game that started it all.

Codename 47 is rough by modern standards – the AI ​​alone has been ridiculous for decades – but it’s the starting point of a very popular game, and a large part of the fanbase has never been accessible in any meaningful way.

Hitman: Codename 47 has never been on consoles. Not once in his entire twenty-six year life.

What Really Consists of a Memorial

The trailer blurb describes it as “carefully rebuilt from the ground up,” which is a stronger claim than the usual reminder and one we should stick to when the game actually releases. The side-by-side screenshots on the Steam page look promising at first glance – materials, textures, and lighting have all been significantly improved, and most importantly, nothing obvious seems to have been removed or modernized. The art direction and personality seem strong, which games of this era can’t always offer.

Image manipulation – the ability to switch between original and updated visuals at will – a feature that has become a standard for this type of release, and it’s the right call. These games have a certain visual identity that many fans will want to keep. The Portrait mode is new, and will probably feature some seriously dedicated screenshots of Agent 47 standing over a chef pulled out of a hotel kitchen somewhere.

Saber Interactive handling the remaster alongside IO is worth noting. Saber has a solid track record with this kind of work, and the involvement of a dedicated recall studio instead of an in-house team suggests that IO’s main focus remains on whatever comes next.

Silent Assassin and Contracts have been available in HD form before, so the treatment of those two is more about bringing them up to date than making them readily available.

Saber Interactive handling the remaster alongside IO is worth noting. Saber has a solid track record with this kind of work, and the involvement of a dedicated recall studio instead of an in-house team suggests that IO’s main focus remains on whatever comes next.

Silent Assassin introduced the stealth mechanics and leveling system the franchise built everything on top of. Contracts served as a sequel and partial remake of Codename 47, revisiting several areas of the original game with the more refined mechanics of its predecessor. Together, the three create a coherent image of what the franchise was before it completely reinvented itself.

Time Makes A Lot Of Sense

hitman-008-2.jpg
Agent 47 (Rupert Friend) with two guns in Hitman: Agent 47.

IO Interactive is leading the way in 007 First Light, which sold 2.7 million copies and reminded many people why this studio makes some of the best stealth games in the business. Announcing a reminder of the games that built that name — making the first entry accessible to console and modern PC players for the first time — is a logical way to keep that conversation going while work continues on whatever’s next for the franchise.

It’s also worth noting that this didn’t come as a complete surprise to even the most dedicated Hitman fans. IO teased content from the classic trilogy at the IOI Showcase in June 2025, and the community spent a year silently wondering if it was still going. Now there is a Steam page. That answers that.

Codename 47 console for the first time. Silent Assassin and Contracts have been redesigned for modern hardware. PS5, Xbox Series X/S, and PC in 2027. If you’ve ever wanted to understand where Agent 47 really came from, this is the version to do it with.


mixcollage-20-nov-2024-03-55-am-7311.jpg

Systems

PC-1


Released

November 19, 2000

The ESRB

m

Publisher

Eidos Interactive

Engine

Glacier engine


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