Gaming & Esports

Single player games deserve more attention in esports

Single player games deserve more attention in esports

If you look at the top tier of competitive games, it feels like the essence of team sports. The industry’s biggest heavyweights pull in incredible numbers, and almost every one of them relies on a full team to get the job done.

Look at viewership metrics. League of Legends has accumulated more than 735 million hours watched in 2025 alone, while Counter-Strike 2 passed 584 million hours. Cologne reached 2,752,353 viewers earlier this year, making it the most watched Counter-Strike tournament in history. Mobile Legends: Bang Bang dropped a peak of 5.6 million concurrent viewers during its competitive cycle, and titles like VALORANT, Dota 2, and Rocket League often command huge streaming footprints.

There’s a clear reason why group-based titles dominate the charts. They perform traditional games. You’ll get to root for the club, shop the team’s rivals, buy jersey merchandise, and watch the crazy tricks of five men come together in real time.

But in our obsession with teamwork, we sleep in the worst, most sophisticated form of competitive sports: single-player esports.

The tension of being completely alone

street fighter 6 daigo vs menardstreet fighter 6 daigo vs menard
Photo Credit: Legends LIVE

When you enter the stage with a 1v1 title or a solo speedrun, there is no safety net. There’s no team captain to call a timeout, no teammate to trade for a kill, and no bench player to swap in when you have an off day.

It’s just you, your enemy, and the screen.

That separation creates a momentum that team sports cannot replicate. Think fighting games like Street Fighter, Tekken, or Super Smash Bros, or the high-pressure world of speed racing.

Every single input is a high call action. If a player makes a mistake in esports alone, he bears 100% of the blame. That one dropped combo or missed frame skip haunts them, and you can see the weight of it visible on their faces in the player cam. That level of vulnerability makes victory taste incredible and defeat feel devastating.

While events like Evo and Combo Breaker show the passion and determination of these best players, I think of things like Kemonomichi Legends LIVE that are competitive. Saul Leonardo “MenaRD” Mena II against Daigo Umehara. Japanese martial arts fans take this very seriously, even comparing it to a sword fight to the death. Only one person gets out alive.

That’s how serious FGC gets. These two players are trained months before this, to understand the severity and importance of this event from the first to the tenth. During the interview, MenaRD told me: “It’s one of the most challenging things I’ve ever done. In the end, it was really important because I wanted to be at a level that would challenge him and be worth his time. He was also preparing. I was very happy that it was worth it.”

This is a completely different vibe from what you get in League of Legends or Call of Duty, smoke billows as the players march to the stage together, while the commentators scream as if they are on football radio… It’s weird and fun, but it’s not a deadly battle. It’s probably why FGC takes themselves seriously: they may not have a lot of money on the line, but they still put their souls on the stage, falling and crying to lose, throwing a chair to win…

Rivals are different if it’s personal

The team rivalry is fun, but the rivalries alone are pure narrative gold. In a team game, the lineup is constantly changing. Players are traded, contracts expire, and next season, the disagreement between the two organizations feels like a corporate marketing campaign.

In single-player games, competition is always personal years. You’re staring straight at the stage at the person who knocked you out of the bracket six months ago. It’s about proving who’s better. There is no passing the blame on a bad supporting player or bad communication. That dynamic breeds the level of sweat, passion, and endless self-improvement that makes for the best storylines in all of sports.

Back-and-out intensity in between Juan “Hungrybox” DeBiedma again Joseph “Mang0” Marquez it was next level entertainment. It was not only impressive to watch their faces when they competed on stage. They were chatting online (and not funny sky messages and corny memes, like the original heat). Reddit threads were dedicated to comparing themselves, tearing others down… A level of intensity not seen in Rocket League or VALORANT.

An old Reddit thread explained: “Mang0 Hbox is a very active competitor. It’s actually pretty sick how long they’ve been around. At this point, I think it’s their most important record in Melee history. When they both retire, their H2H results will be endlessly poured over by the GOAT nerds.”

But there are so many others. I mean, Super Smash Bros. Melee you are 20 years old and older. There has been plenty of time for amazing rivalries between OG players. Mang0 and Jason “Mew2King” Zimmerman were always at odds, a duel between the analytical mind of Mew2King and the hypeman Mang0. Both created their own style of play and had that old-school, veteran feel that made matchups iconic.

And even new-gen competitors have amazing storylines thanks to the game’s long history and the intensity of 1v1 interactions on stage.

“Zain vs Cody is my favorite rivalry,” commented one Reddit user. “He’s not my favorite player, but really every set between them feels like a competitive Melee. I love how they keep pushing each other and always trade both matches and sets, which means things don’t get stale when they meet in the brackets; I feel like a lot of other competitors don’t have the full potential that these bring to the table.”

You have these great, long-standing rivalries and stories that you won’t find in party games. There aren’t really any really strong stage matchups that I can think of. As an esports reporter, I remember asking Overwatch and League of Legends players who their biggest rivals and stuff were back in the day, and they really didn’t have much to say on the subject. Maybe because that same person might end up in his team next season. Yawn.

The focus required is on the next level

arslan ash wins evoarslan ash wins evo
Photo Credit: Esports Insider

Playing at a championship level in itself requires an entirely different level of mental toughness. You have to carry all game concept, mechanics, clutch factor, and emotional control inside your head.

And it’s even harder to do that time and time again. Think Tekken 8 GOAT Arslan Ash, Gods of Melee, and 30+ fighting game players who should keep those mechanics and emotions at their best for years, decades.

A sprinter trying to set a record in a major event battles his nervous system while using frame-based inputs for hours. A fighting game master must analyze subtle animations in milliseconds to deliver a penalty, all while knowing that one wrong guess loses the game. It is raw, unspoiled human ability pushed to its absolute limits.

“When you’re at the top, you feel alone,” Arslan Ash agreed after winning his eighth Evo tournament. “My friends aren’t even here. Your family is always there to support you. Real support. Up there you’re alone. There’s only you and your family.”

Team sports will always have their place at the top of the broadcast mountain, and that’s okay. But if we want competitive gaming to reach its peak as a spectator sport, it’s time to start giving more respect, more broadcast budgets, and bigger stage power to solo heroes who hold their own against each other.

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