Action Adventure Games Where You’re Actually the Villain

While we all tend to focus on the good guys in fiction, there is an undeniable attraction to that potential including a protagonist who breaks the mold of the traditional hero.
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However, sometimes the desire to flirt with a black person goes beyond being a morally ambiguous character; it goes straight through become one of the villains of the story.
Even in these cases, there’s room for debate about what it really means to be a strategic partner, partly because it depends on who you ask, but this lack of certainty in presenting actions and situations is what makes certain games so appealing.
I don’t enjoy going around snatching lollipops from children or stealing old ladies’ purses, although I do have to indulge in a counter-intuitive experience from time to time, which is why I invite you to read this list eight action games where you are the villain.
You will find spoilers for various levels of games listed in this article.
8
Styx: Lord of Shadows
You’re Not Even Real
Goblins are often portrayed as these irrational, mysterious, selfish, and greedy figures who would do anything to save their own skin, but Styx: Lord of Shadowsthis is being emphasized like never before.
He is a thief and an assassin who goes about sowing fear in the kingdom, it must be said, he is cruel and guilty, but the motives of our character are always personal.
However, the reason for his evil is revealed in a plot twist at the end of the game, where it is revealed that he is just another clone of the real Styx, whose identity he ends up usurping and, in the process, actively eliminating the true character of the myth.
Although the plot is not the strongest point of the game, it is a nice twist that adds value Styx: Lord of Shadows‘ narrative, which helps give its beautiful mechanics a driving force beyond the game’s overall appeal.
7
BioShock
The Ignorant Slave
Everything BioShock The franchise is full of ethical, moral, and even ideological issues that permeate their entire narrative and context, and this also applies to characters such as Jack, just another handful in the game that defeats him.
Although he is not the main antagonist (that title belongs to Frank Fontaine), he is exactly the one Atlas should use us as his weapon to shoot all his enemies on the way to the top, without us even stopping to think why.
BioShock highlights how easily players obey the rules set by video gamesand this is evident in the reckless Jack who can harvest the Little Sisters, eliminate the Splicers, and kill people without hesitation.
Of course, in the end, you have a chance to redeem yourself based on the actions you take during the campaign, but it’s clear that Jack (and, by extension, the player) anything but a true hero.
6
Oneness
Spreading the Course of History
Games with multiple timelines are incredibly engaging when done right, and I think there is no better adjective to describe an emotional rollercoaster. Oneness.
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As the actions of our character make history, saving the main antagonist of the game at the beginning of the story allowed a depotic empire to be established around the world.
The game allows you to modify the timeline by preventing your past self from saving Dr. Demichev, although you also have the option of simply accept your evil and rise as the ruler of the world.
In any case, the player is the one who enabled this, and even though he is the one who cannot undo it, this situation would not exist without their intervention, Onenessthe narration is really interesting.
5
Silent Hill 2
The Perpetrator and the Victim
Silent Hill 2 is among those games that likes to play with characters’ behavior, metaphors, and symbols, encouraging players to create their own interpretations, and this experience does.
Decades have passed since it was first released, but we’re still debating the pros and cons of what happened in this foggy city, always pointing to James Sunderland as the main culprit.
Being both the victim and the perpetrator, the main character brings the two sides together under different identities, but ultimately, he is the beginning and end of the plot. The good comes from his burden, and so does the bad, because he is the one who has to fight with him.
Therefore, he is not only a tormented character, as he can be harshly criticized for the way he handled his wife’s last moments, but also because. you see yourself as Silent Hill 2‘s a criminal. A true marvel of storytelling, without a doubt.
4
Cry Fear
Who Hurts Whom?
Following in the footsteps of Konami’s IP, Cry Fear is one of the indie games of the last decade that is highly regarded for its ability to blur the lines between reality and fantasy, creating an immersive world.
Simon, like Jacob, is a mentally disturbed character who has retreated to the depths of his mind to escape the brutality of reality, which can be both his salvation and his downfall.
Throughout the play, the symmetries and parallels between the turbulent fiction and the painful reality are seen in a young man suffering from self-doubt, He first takes it to his psychiatrist, but it ends up being seen as his own change.
Overcoming his inner battle is the difference between survival and being locked in eternal darkness, which he does Cry Fear a more dense and mature title than you would expect at first when you play it.
3
Furry
Intergalactic Colonialism
Imagine entering a game that is advertised as a stylish employer with amazing combat, amazing visuals, and an awesome soundtrack, only to find yourself facing a brutal colonist and a war-like adventure. Furry gifts.
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Some criminals are so bad at their job that it’s hard to take them seriously.
In your opinion, he is an imprisoned warrior seeking freedom, although in reality, you are a war machine sent by an intergalactic army tasked with eradicating life from the planets it hostss.
Little by little, intense conversations with the Architect and the bosses you destroy reveal the truths of your forgotten identity, a truth that slowly seeps into the gameplay until it reaches its peak. an inhumane climax when he is devoured like a deadly beast.
As with the rest of this series, the chance to surrender comes at the end, but nothing will erase the trail of blood you’ve left behind. Furry it’s a great title in that what it offers on the surface is great, but it’s its deeper layers that cement it as a work of art.
2
Katana ZERO
An Instrument of War
If we talk about being hard tools that only know to do what someone tells us we don’t bother to ask them, Katana ZERO it turns us into a destructive ronin that doesn’t hesitate to tear everyone apart.
As always, amnesia prevents us from knowing why we do what we do, who we do it for, and what the consequences are, though it does not prevent us from going about our services without complaining.
When you find out that you are a war machine who has committed many atrocities in the name of the government, you believe that you have a delusion of choice but in reality you have been acting in a state of fear, you realize that you have been pointing your katana in the wrong direction.
Are we used throughout the process? Yes, like many of these other bad guys who don’t realize their horrors, but ignorance is no excuse. Katana ZERO it puts you in the shoes of a serial killer and you enjoy it, so you have to accept the responsibility to play this masterpiece.
1
Hotline Miami
He enjoys violence
It’s no coincidence that I’m talking about accepting responsibility for the joy of killing pixels just before closing the list with Hotline Miamia game made up of strong teams where, however, the worst person is you.
You go into every house to commit the most outrageous insults to human dignity just because the phones tell you to, anyway. the game doesn’t even mention the Jacket but rather the player himself.
Breaking the fourth wall. Hotline Miami he looks you in the eyes and calls you the villain of this story, he needs a hole to hide. The first time the masked people told me that they enjoyed it, I felt a great sense of emptiness because, really, it’s fun to take out those criminals.
Yes, there are more sinister organizations pulling the strings in the world of gaming, however our particular knowledge is not about the grand schemes behind the scenes but about our particular life to kill, and we don’t doubt that for a second.
As one of the biggest and most influential indie games in history, Hotline Miami is the ultimate embodiment of “he is a villain”, and if this work doesn’t make you rethink our relationship with violence in communication, nothing will.
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