Red Dead Redemption 2 Scenes Players Didn’t Fully Understand Until The Second Playthrough

Few, if any, games have the detail and depth of Red Redemption 2, and that’s even more evident in subsequent playthroughs. As with any good story-driven game, replayability is paramount, and while the game may not be ‘too hard’, it’s the multi-layered depth of its characters and game world that make it worth second and third playthroughs.
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While some players criticized the game’s slow pacing, others found this to be one of the game’s most appealing features. After all, life was slow in the 1800s, and the sweeping Western history told in the play certainly makes every hour worth it. Many details and scenes become more apparent in the second playthrough, and this one in particular stands out as the most notable.
8
Leaving the Snow
Scary Episode
The first chapter of Red Dead Redemption 2 receives criticism for its slow pace, but with a second play you realize that it’s actually not bad at all. When the gang finally leaves the brutal storm and heavy snow, it’s very easy to appreciate for a second how much the game opens up in front of you.
One moment that particularly stands out is when Arthur and Hosea see the Indians watching from the top of the mountain – in hindsight we recognize them as the Wapiti tribe that we will meet later as part of the main story of the play. Not only is the scene itself impactful for the second time, but you get to set up camp at Horseshoe Overlook, which is the best campsite in the game, as well as Clemens Point.
7
Sean’s death
Less Scary But More Sad
Sean may not be the most likeable character in the group, but he’s not the worst either. The first moment of his death comes as an unexpected shock, but the second around you you are filled with a sense of impending doom when the gang decides to enter Rhodes to confront the Greys.
Knowing what’s going to happen, you can’t help but sympathize with the naive Irishman as he walks through town with his back to danger. In fact, knowing that this scene comes so early in the game’s story can lead you to love Sean and love him more as a character in general. It makes rescuing him and the next party at the Horseshoe Overlook a lot more fun and knowing that this is as good as it gets for poor Sean.
6
Saving Sadie
If They Didn’t Know They Were In It…
There’s no doubt that Sadie Adler is one of the coolest female characters in recent gaming history – so much so that many fans have even asked for DLC or spin-off games centered around her. Although he initially appears to be the victim of a raid on O’Driscol’s, it soon becomes clear that he is one of the most ruthless and antagonistic members of the entire Van Der Linde gang.
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In the second game, location is of great importance, as is every interaction with him. It’s easy to see how he’s progressing in the shooting of future chapters if you know how he’s going to end up. The scene also perfectly encapsulates how Rockstar manages to make a seemingly mundane task take on greater significance over time – as by the end of the game, Sadie is one of the most loyal characters.
5
Mary helps
It is a choice
Mary is a difficult character to read in the first game, but in the second, you can save Arthur a lot of trouble and heartache by skipping her entirely. Although Arthur and Mary clearly have a deep romantic past behind them, in the end they have nothing to gain by helping him. Instead, Arthur encounters deception and lack of appreciation when he considers how much he is willing to risk his life for her.
In the second game, you have a much better experience when it comes to answering her letters, and considering that it’s completely optional, you can just ignore Mary completely. However, I would say that if you want to experience this story to its fullest, this tragic element heightens the drama of Arthur’s descent.
4
Kieran’s apologies
Time for Peace in a Cruel World
Like Sean, Kieran isn’t anyone’s favorite gang member. That being said, he is a harmless and well-intentioned person who doesn’t deserve the bad and ugly end he ended up with. Knowing that he will eventually be decapitated and sent back to the camp as a warning message, gives his entire character a more tragic tint than he would have had in his debut.
The fact that Kieran is treated badly by almost everyone on the team certainly doesn’t help. Kieran wishes to win the approval of everyone in the group, and this is perhaps best embodied in the mission where he teaches Arthur to fish. Once again, this scene stands out as the highlight of this particular character, especially when you know the brutal end he will face.
3
Mika’s disappearance
It seems to be a complete coincidence
After the townspeople are brutally murdered in Strawberry, Micah decides to stay away from the Dutch and the rest of the camp under the pretense of needing a ‘peace offering’ to give to the gang leader. However, as it turns out that Mika was actually working as an informant for the Pinkertons, this section of the story takes on new significance in the second playthrough.
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Unfortunately, you can’t just leave Mika to rot in his cell. It seems that his time in Strawberry prison is more likely when he is approached and coerced by the Pinkertons. It is not until the end of Arthur’s story that we finally learn, by his own admission, that Micah was indeed “a rat”.
2
The Tram Accident
Are you okay there, Dutch?
The tram accident in Saint Denis is an event that can be completely ignored in the first play, but it becomes more and more obvious every time you see that the Dutch supports some kind of head torture during the mission “Urban Pleasures” in Chapter 4. This shows the turning point when the Dutch becomes violent, fortunate, in the end, in a deep and mysterious depth.
Although the Dutchman is not a stable person, he is very reasonable in the first part of the game – and many players suspect that the tram crash has a lot to do with it. After this incident, Dutch repeatedly mentions that his head hurts, but he does not put himself in the chair to lead the team. Soon after, he decides to take revenge in the most brutal and random ways against the likes of Colm O’Driscol, Levitticus Cornwall and Angelo Bronte.
1
A cough
Maximum Payment Amount
Perhaps the most important scene of any second playthrough is the “Fork in the Road” mission scene. It is at this point in the story that Arthur is sent by Levi Strauss on a seemingly mundane debt collection mission, only to find his victim suffering from severe tuberculosis.
During the moment between the two, a man coughs directly into Arthur’s face. Although it seems bad at first, it also seems very baseless. However, for players who have completed the game or at least advanced through the story, it quickly becomes apparent that this routine has serious consequences for the rest of the game.
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