Gaming & Esports

Leaks Suggest The Next Ghost Recon Is Actually Going Back To Basics

We’re almost halfway through 2026, but despite my prayers, we still don’t have an official release date or an official announcement for the next entry in the Ghost Recon series.

Ubisoft seems determined not to throw a bone about the game, which is codenamed Project Finished, but it seems that some insiders have different plans.

To put it bluntly, based on what we know now, the next Ghost Recon game will be a loose copy of the first game that was released in 2001. This is the best news I’ve heard about an Ubisoft title in almost a decade.

Ghost Recon Goes Back to Basics

In a post uploaded by Ubisoft leaker AgainTx, the new game was confirmed to be ‘inspired by Ready or Not’, and will be ‘set in Asia’. Previous leaks suggest that this will be an unnamed Southeast Asian country. This information is not very new, but the source highlighted that the game is going to a more limited UI, shifting the focus to the subtle and realistic instead.

Anyone who has spent more than five minutes with Ghost Recon Breakpoint can attest that UI bloat has been a major disaster for the game. Rather than getting used to the game’s setting and new mechanics, my first day of playing it was spent trying to get used to the menu events and Erewhon’s awkward base layout.

By trimming the fat, it seems the franchise is finally going back to what made it great in the first place: a realistic, unforgiving squad-based special ops game.

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A follow-up post by j0nathan French insider, based on early playtesting, had the guts to bring my hype levels even higher by saying that we’re going back to having a list of users to choose from on each device.

The ability to build your team based on your needs was the main theory of the first Ghost Recon, which allows you to bring a sniper to the maps with good watch locations, or a demolition specialist if you need to make things go smoothly. In fact we may be back to basics after a quarter of a century.

Still Differently Ubisoft

Tom Clancy's Ghost Recon Wildlands

From the same sources, there are still some signs of Ubisoft’s live service there. According to the same sources, improving your team’s skills will require completing weekly quests to ‘level up’. Whether that will be things as innocuous as completing a mission without being spotted or go somewhere as silly as the Breakpoint class upgrade program remains to be seen.

The ability to build your team based on your needs was a central tenet of the original Ghost Recon

Another unknown variable is the nature of the operator’s skills. Ghost Recon Breakpoint gave classes abilities that went hand in hand with superpowers, though later introduced the ability to disable them. I’m hoping for stronger, more realistic mechanics like shooters having increased long-range accuracy or specialists getting a small boost to some equipment, like rocket launchers or machine guns.

Project Over will be the home base for your unit, and you will have some level of administrative roles there. If done right, this can add a nice layer of immersion, allowing you to sit back and relax while you’re out in the country.

The lack of a safe house of sorts was one of my biggest issues with the excellent Ghost Recon Wildlands. Having a small place to call home when you’re not busy demolishing illegal operations or shooting guards from 400 meters away allows the player to set their own pace.

Until Ubisoft decides to give us official details about Project Over, this is all we have to go by for now. I have high hopes that this can be the title that brings Ghost Recon back to its roots, and we need that kind of game.

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Released

November 13, 2001

The ESRB

M // Blood and Gore, Violence

Engine

AnvilNext 2.0


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