10 First Person Shooters To Avoid At All Costs

There are many amazing FPS games on the market today for any type of gamer.
If you are looking for boomter shooters, Mouse: PI for Hire is for you. ARC Raiders is a drag-and-drop shooter that continues to be popular. Battle Royales, led by Fortnite and Apex Legends, continue to dominate the world. Then, of course, there’s the endless juggernaut that is Counter-Strike 2.
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However, for every good FPS game, there are a handful of bad FPS games that should always be avoided. Don’t worry, though, because we’ll let you know what they are right now.
10
RoboCop
Combat Devolved
The Xbox/PS2/GameCube era had a lot of great FPS games. When someone absolutely bombs, they stand out like a sore thumb.
Despite feeling like it’s emphasizing the look and feel of the movie, 2003’s RoboCop is one of the worst games you’ll ever play. It’s buggy, boring, and downright frustrating.
RoboCop also received a critical reception, with some even calling it the worst video game since Superman 64. This is a list that no one wants to be on.
9
America’s Army: True Soldiers
Genuine 360 Shovelware
|
Engineer |
Red Storm Entertainment |
|---|---|
|
Publisher |
Ubisoft |
|
Release |
November 15, 2007 |
Developer Red Storm Entertainment was no slouch back in the day, having worked on several entries in the Tom Clancy series. They made their Xbox 360 debut with 2006’s Tom Clancy’s Ghost Recon Advanced Warfighter, which made its mark as one of the best 360 shooters in its early days.
That momentum wouldn’t carry over to 2007’s America’s Army: True Soldiers, which quickly staked its claim as one of the worst 360 shooters. Everything that made Red Storm’s inclusion in Ghost Recon and Rainbow Six great was missing.
There is a greater focus on multiplayer, but I’m not sure who my target audience was, even if the game was fun. Spoiler alert: it’s not fun at all and was quickly relegated to the discount bin.
8
Medal of Honor: Airborne
Dishonorable Release
There was a time when Medal of Honor was the premier World War 2 FPS franchise on the market. Eventually, Call of Duty would catch up and overtake it while Medal of Honor was rocking.
2007’s Medal of Honor: Airborne offered a possible promise of redemption, with the intriguing genius of choosing where you fall into battle. The problem, however, is that it’s just an illusion of choice. All roads lead to a sad gaming experience.
Look, I get that there was this weird thing that happened in the 2000s where shooters liked to have enemies emptying their magazines at you 24/7, but Airborne takes this too far. It’s a short game that feels long because you’ll keep dying. Not because the game is hard, but because it is sometimes unfair.
7
Chicago Enforcer
Cool Idea, Bad Execution
|
Engineer |
Touchdown Entertainment |
|---|---|
|
Publisher |
ValuSoft (PC), Kemco USA (Xbox) |
|
Release |
June 11, 2004 (PC), February 23, 2025 (Xbox) |
On paper, the concept behind Chicago Enforcer sounds like a home run. An early Xbox era FPS where you’re part of the mafia? Sign me up.
However, the problem here with Chicago Enforcer, in particular, is that it’s a console port of a once-PC-only game (Mob Enforcer) that was already in the middle.
By bringing the game to the Xbox console, the already uneven quality was degraded, and any potential was wasted. Long load times, uneven enemy AI, and repetitive gameplay ruin any chance the game had for fun.
6
Shellshock 2: Trails of Blood
Bad Mid-Game Sequence
2004’s Shellshock: Nam ’67 was well known for being developed by Guerrilla Games, who would eventually move on to bigger and better things. It wasn’t exactly a bad game, but it wasn’t great either. It did well enough, however, to warrant a sequel.
Guerrilla did not return to Shellshock 2: Blood Trails, and ties instead went to Rebellion Derby, who released the game in 2009. To give you an idea of how well Shellshock 2 was received, the studio was shut down after just one year.
If anything, the game is well known for being banned in Australia and Germany due to extreme violence.

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5
Painkiller: Resurrection
This is (not) Painkiller
2004’s Painkiller is a cult classic shooter that combines the best of Quake and Serious Sam into one great package. With all that success, another sequel was given. However, the original developer, People Can Fly, would not return.
As a result, 2009’s Painkiller: Resurrection is a huge disappointment. Rather than a complete sequel, it’s an extension that feels very similar to its predecessor. Yes, it is the same in almost everything except the quality.
Resurrection is a huge disappointment that ignores what made its predecessor great.
4
XIII (2020)
A must-have remake
Speaking of cult classics, 2003’s XIII is an unheralded gem brimming with style and personality. Admittedly, it lost momentum in what was the genre’s golden age, but it has remained at the forefront of our minds for more than two decades.
When word came of rescheduling for 2020, it’s safe to say I was excited. Finally, a chance for the game to get the wider recognition it deserves, and its art style will age well, right? Well, about that.
I should have known this game died when the art style changed. And the game design has changed. This was not a remake, but rather a very bad game made as a modern version of a cult classic.
3
GoldenEye Reloaded: 007
Professional Responsibility
The updated version of GoldenEye 007 is everything I’ve been looking for for a long time. I was finally going to get that in 2023 (the game plays great on Xbox, seriously, play it), but there was a time when I thought we’d get it sooner.
Advertised as a modern re-imagining of the 1995 film and a remake of the 1997 Nintendo 64 game, it instead has more in common with Call of Duty. To call it a huge disappointment is an understatement.
Believe it or not, this wasn’t the first time someone beat the GoldenEye game to a subpar FPS. 2004’s GoldenEye: Rogue Agent is equally bad, but at least it didn’t try to pass itself off as a modern version of GoldenEye 007.
2
A wicked warrior
The Black Sheep of Bethesda
Supporting FPS in US Navy SEAL Richard Marcinko’s 1992 autobiography is a great idea. Despite sharing the same title, however, 2009’s Rogue Warrior shares nothing with said autobiography.
One important reason for the game’s failure is that it restarted development and changed studios. That’s almost always a recipe for disaster, whether it’s a game or a studio. The result is a game that is not only boring but also a technical mess in every way.
Unlike other developers I’ve talked to, Rebellion will go backwards. 2025’s Atomfall was a sweet surprise and is being adapted into a television series.
1
Black water
What were they thinking?!
The first warning sign should be the fact that the word “Kinect” is on Blackwater’s box art.
Let’s say you get over that, though. Let’s say you pick it up out of morbid curiosity. I mean, how bad can a game really be? It’s really bad.
First, it’s an FPS game that encourages you to play without a controller, which goes beyond what you’d expect. Another problem is that it’s, you know, a promotional tool for a private military contractor with the same name.

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