Bad Insider PlayStation VR2 Review – A Nod To PT

I love talking to developers – especially passionate, small teams making their first or second game, the ones that do to take care of. That’s why I’m giggling: I met the group in the back Evil Within VR on social media, and they were really proud of what they had done. And the best part? Until it came PS VR2.
So… can the game live up to the hype the devs had for it?

CAN THE GAME LIVE WITH HYPE FROM THE TEAM…
The Evil Inside started life as a flat game – one that didn’t set the world on fire. Why they decided to bring it to VR is a bit of a mystery.
Luckily for me, flat games are boring as hell, so I never touch the original anyway.
The key is this: Evil Inside VR is a PT style loop gamethe kind of thing that prompts an “oh no, not again” memory of Kojima’s masterpieces of the past decade.
And yes… that is exactly where my fame began.


HELLO DARKNESS MY OLD FRIEND…
After a few seconds, I realized that this was not true the game – is experience. Like PT: you walk, open the door, weave, watch the story unfold in your brain.
And yes, I was right. (Yes I was.)
I got a few early scares, and they worked surprisingly well – a simple, in-your-face scare that even worked for a fussy old man like me.


I CAME AGAIN TO TALK TO YOU…
Evil Inside VR does a few things right:
- It’s dark.
- It’s weird.
- That’s right black.
- And did I mention it’s dark?
OLED completely owns this game.
The graphics are functional, very clear, and while definitely working 120Hz with rejectionnothing ever looked muddy or damaged. Simple, yes, but never brown. That said, this is absolutely a game you should have been running native 90Hzand why it is not beyond me. To put it mildly, it’s a very low tech choice.
There are about a total of ten rooms – the corridor is included – but PT-clone, that is enough work for the experience of the trigger to travel for one hour.


BECAUSE IT’S A GOOD IDEA…
Sound design is usually what I care about the most – especially in horror. And here? It is the best thing about information.
Good voice acting, solid SFX, atmospheric music… but one complaint: I’m sure the 3D sound is out or not used. Either way, something was off.


LEAVE YOUR SEED ON ME…
So how is it?
Short answer: It’s short. PT Clone. VR. The darkness. A lot of darkness.
Long answer: I wish I had played this as a total VR noob. It’s simple, short, and accessible — perfect for someone new to VR horror. But this is not a the game. it is experience. If you’re expecting puzzles, mechanics, or depth, you’ll jump right into it.


AND THE IDEA THAT WAS PLANTED IN MY MIND…
For new VR fans, this will feel dated. For starters or “family game night, let’s scare someone”, it works best.
But yes, there is jank – and you know how much I hate jank.
- The Crouch button is there, but sitting mode makes you feel like you’re crawling anyway.
- The going is slow.
- Squatting is a thing painfully slowly.
- Hand-to-hand interaction feels unnecessary – item pirates would have been better.
- The puzzle box is unlimited in sitting mode unless you walk like a surgeon.
A friend even told me that he felt it very tall in the game. So yeah… weird stuff.

STILL…
Decision: It’s like a game. Treat it like normal — like PT There there is production values here. There is something good sound. There there is A few decent jump scares.
But:
- Expect jank.
- Expect it to end quickly.
- Expect only a few “puzzles”.
- Expect the story to be… well, there. Somewhere.
The price tag of £15 a real kicker. This sounds like a £7.50 experience. With more polish, more jumpscars, and working 3D audio, I’d recommend it as a fun “to scare a friend for an hour” title before jumping into something crazy like this. Resident Evil Village VR. And yes – I quoted a famous song. My friends will find it. If you don’t that’s fine.
At times, the lyrics were scarier than the game.




