Bayonetta Creator Says Capcom Is Hitting Other Studios For Risks With New IPs

Few game studios have been as successful as Capcom in recent years.
Only in 2026 have you seen these hits release several, especially Resident Evil: Requiem and Pragmata. Omnimusha: Path of the Sword will be released later this year. While Grand Theft Auto 6 may be the frontrunner for Game of the Year, don’t be surprised to see Capcom make some serious noise this awards season.
This is after what has been a solid decade at the studio. Monster Hunter Wilds, Resident Evil Village, Dragon’s Dogma 2, and Street Fighter 6 led the way. The future looks bright, as Resident Evil Veronica is set in Capcom’s 2027 title. The present and future look very bright for the Japanese developer.
Everyone wonders what Capcom does differently compared to other developers. The industry is in turmoil, although Capcom seems to be immune to it. One former Capcom developer has an idea, however.
The creator of Bayonetta, Kamiya is no stranger to working with Capcom. He served as the director of Devil May Cry, Viewtiful Joe, and Okami in the 2000s (all of which were, at the time, new IPs). He is also working with Capcom on the long-awaited Okami 2.
A fan asked Kamiya, who left Capcom in 2006 to found PlatinumGames, what’s in the water at Capcom. He had thoughts.
With Capcom, they not only have a ton of talented employees, but watching something like Pragma in recent years makes me feel especially that the top leadership always maintains an aggressive attitude in working diligently to create new IPs.
Kamiya thinks that the aggressive nature of creating new IPs helps Capcom achieve its success. I understand your logic: gamers like to find something new and fresh to experience.
Beyond the new IP in Pragmata, Capcom has shown that they are not afraid when it comes to reviving already established IPs. We saw that last decade when Resident Evil 7 and Monster Hunter World breathed much-needed new life into those franchises. I wouldn’t be surprised if other teams are inspired to keep innovating to keep up with players like Pragmata.
With all that being said, Capcom hasn’t been releasing a steady cadence of new and successful IPs every year.
Take the 2023 Expoprimal, for example. It was a new IP that didn’t set the world on fire. If anything, you could argue that Capcom’s best hits these days come from the well-established franchises I mentioned earlier. That’s why I believe there is some truth to what Kamiya said: investing resources in new ideas is a good way to revive old IPs.
That said, I can’t be the only person out there who would like to see Capcom take those new ideas and use them to revive old, obsolete franchises. It’s been a long time since we’ve had a Viewtiful Joe game, and based on my enjoyment of Ninja Gaiden 4, I’d love to see what a modern Devil May Cry would look like.
Given the way Capcom works, I don’t think we’ll have to wait too long to see them dive into some old IPs and give them a fresh coat of paint.
Pragmata
- Released
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April 17, 2026
- The ESRB
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Youth / Language, Violence, In-Game Shopping



