Dune Awakening Crossplay Will Be Limited To XBOX, Disappointing Fans

At yesterday’s PlayStation State of Play, Funcom announced Dune: The Last Awakening will hit consoles on September 22, but the crossplay options, or lack thereof, left fans confused.
Dune: Awakening will come to Playstation 5 and XBOX Series X|S, but to the disappointment of many Dune fans, Funcom has revealed that there will be no play between PC and consoles or different console platforms, only between XBOX and Windows PC store users.
Dune: The Awakening Console Launch Announced For Limited Play
Along with the long-awaited console launch, Dune: Awakening is also getting a single-player mode, which Funcom says has been one of the most requested features since the game’s launch.
This new single player mode will give players the ability to explore the content of the deep desert endgame without being driven crazy by spice-crazed PVP players, and enjoy the cinematic storytelling of Dune: Awakening in peace, just in time for the next big story expansion. “Dune: The Awakening launched with Acts 1 and 2. Chapter 2 added Act 3 and part of Act 4. Chapter 3 concluded Act 4. On September 22nd, the final Act arrives, bringing to a dramatic conclusion the story of Book One. Get ready for many more hours of cinematic storytelling.”
Here’s how Dune: The Awakening’s single-player mode will work:
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All NPCs are still there.
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Deep Desert content and challenges are still available, and the map will not be reset.
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Your properties will never be deleted.
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A Coriolis Storm is less dangerous.
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Landsraad endgame simulates other players.
New Game Customization Options
Funcom is going all out to ensure that Dune fans can experience the ending of Book One in many different ways, as a long list of game customization options and insane difficulty settings have been announced.
Single player mode, self-hosted servers, and private rented servers will be able to customize the following settings:
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Enable or disable sandstorms
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Make Hagga Basin fully PvP or fully PvE
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Resource harvesting rate multipliers
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Hear the multiples of the average score
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Change the limits of basic building blocks
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Object hardness settings
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The rate of base decay
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The sandworm is auto-spawn
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Coriolis storm auto-spawn
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Fix what comes down to death
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Increase the maximum number of world requests
Funcom is doing everything possible to ensure that Dune fans can experience the ending of Book One in many different ways.
It’s been almost a year since Dune: Awakening launched, and in that time, Funcom has transformed the game with the help of the Dune community, making major changes including the introduction of a PVE-only deep desert option, the removal of basic taxes, and a completely redesigned environment.
Deep Desert was undeniably a huge thorn in Funcom’s side, but it looks like they may have finally found a way to make everyone happy (minus the lack of crossover options).
“For us at Funcom, September 22 is more than just a console launch. It’s a milestone for new and improved Dune: Awakening. New console players and new and returning PC players alike will arrive in Arrakis with access to all the additions and improvements since the PC launch, with everything coming in September. “
The sad truth is that many Dune fans have been waiting for this announcement, excited about the chance to finally play with their friends on different platforms, but this announcement has many members of the Dune community in disbelief, as the title of one Reddit thread suggests, “One of the worst decisions they’ve made so far.”
The console version will be available through XBOX Game Pass, fully enabled on XBOX Play Anywhere, and will include two graphics modes, improved UI, and controls. Both PC and console players will now be able to play through the full story of Book One from start to finish, and Funcom says, “This will be the best version of Dune: Awakening yet. Not just a great Open World Survival game, but a great gateway into one of the worlds of science fiction.”

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