Marvel Super Heroes Commander Deck, listed

Now that we’re in the midst of Marvel Super Heroes spoiler season, it’s time to get a good idea of which Commander deck to spend our hard-earned money on.
Since Marvel is a big thing in Magic: The Gathering, we’re treated to four different pre-built decks, each with a variety of strategies, commanders, and colors. It’s a nice change of pace from other recent releases that had two commander decks available, as was Lorwyn Eclipsed.
The thing about Lorwyn Eclipsed, though, is that its two Commander decks, Dance of the Elements and Blight Curse, are pretty good out of the box. Is it the same for all these Marvel decks? Wizards of the Coast brought the heat when it came to their Marvel Hero entry; let’s see if they back it up with the decks themselves!
We rate these decks based on how they play out of the box.
MTG’s Garfield Crossover is No Longer Weird, and That’s the Weird Part
If we haven’t jumped the shark with Universes Beyond yet, then Garfield Secret Lair has.
4
Tragedy Wins
Kneel Before Destruction
The first thing I noticed when checking out the Doom Prevails precon was that it seemed to execute its strategy well, albeit at a slower pace.
Your goal is to use your Commander to have one of your 30 monsters (including clone effects) evil creatures gather at the beginning of the battle, sort through the cards, and amass a large army of villains or slowly make your opponents lose their health due to those discard causes. There’s just one problem: it tries to do a lot of things and doesn’t do any of them well.
There’s a huge lack of card draw here, meaning the more Connive you are, the more you’re spinning your wheels rather than winning a card. It’s a shame, because the theme could work a lot better if the deck was built better. A little more focus on card advantage instead of easy card draw would have gone a long way here, and that’s the first place I’d look to improve the deck.
3
The Fantastic Four
Four Colors of Beauty
|
Colors |
White/Green/Red/Green |
|---|---|
|
Face Manager |
Mr. Fantastic |
|
Themes |
Unnatural spells |
Your face commander here can be one of four cards; Mister Fantastic, in my opinion, is the best.
It’s only fitting that a deck featuring The Fantastic Four has four suits. And it’s a floor built for collaboration; Mister Fantastic can copy triggers, and is highly motivated to cast supernatural spells. The problem, however, is that you can only do so much within the Commander deck that is built, and this is where Fantastic Four suffers the most.
Out of the box, the best thing to do is to ignore the theme of the deck and play Galactus, Devourer of Worlds. However, the problem is that I’m not sure how often that will happen. If the best thing you can do in a precon deck is ignore precon themes, you have a problem.
As it stands, the Fantastic Four can do some powerful things, and there’s a reason why Mister Fantastic himself seems to be such a popular card in cEDH. However, in its Marvel Super Heroes precon, it suffers from a poor manabase and lacks the proper support to fully utilize its theme.

One of the Magic: The Most Powerful Trading Cards Are Official for the First Time in Modern History
Umezawa’s Jitte has been banned since the modern format was created.
2
Wakanda Forever
Heart Shaped Artifact
Wakanda Forever suffers from the same problems that Doom Prevails faced: it can’t get its theme right out of the box. It gets an edge, though, because this one is easy to play despite that flaw.
Your goal here is to play artifacts that can grow your Commander, or any creature, to be loyal, somewhat Voltron-style, and turn them into a huge, unkillable behemoth of a threat that deals massive amounts of damage. Even out of the box, things can quickly spiral out of control unchecked, but more often than not, you may find yourself stuck in a corner with nothing to go to.
The theming here all makes sense and plays to what the deck wants to do, but some of the included cards are confusing. Why do we need a Fleecemane Lion? Loyal Guardian feels like an awesome addition that does nothing but the usual Green/White stuff. At least this one should be easy to upgrade.
1
Avengers Assemble
I understood that Reference
Finally, we’ve reached a Marvel Super Heroes Commander deck with no obvious issues. That’s not to say that Avengers Assemble is perfect, but it’s perfect out of the box to compete on your table.
The Hero Typal theme is hard to get wrong, even if you try, but Wizards of the Coast has done a great job of giving us new and fun Hero cards to play with. Black Widow, the Agile Avenger is the standout here, but all the other heroes do a great job of matching their Marvel flavor and ability to help your gameplan.
Most impressive, however, is that the out-of-the-box suite is actually standard. Swords of Plows and Arcane Denial are basics in their colors, so it’s good to have those around the standard precon removal package. Will it compete with your friends’ well-tuned decks? Honestly, it’s possible; Avengers Assemble is, without a doubt, the best Marvel Super Heroes Commander of the bunch, and capable of powerful performances.

The Unreal Engine Is Ending Its Most Popular Feature, And The Devs Are Splitting Up
Unreal Engine 6 introduces a brand new game framework and programming model.
- Franchise
-
Magic: Encounter
- Original release date
-
August 5, 1993



